GOOGLE Goggles
I thought that glasses with "augmented reality" would be
hopelessly dorky and could never go mainstream—until I saw the technology in
action
It
wasn’t so long ago that legions of people began walking the streets, talking to
themselves. On closer inspection, many of them turned out to be wearing tiny
earpieces that connected wirelessly to their smart phones.
What’s
next? Perhaps throngs of people in thick-framed sunglasses lurching down the
streets, cocking and twisting their heads like extras in a zombie movie.
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margin-left:.5in;background:white;vertical-align:baseline'>What’s
next? Perhaps throngs of people in thick-framed sunglasses lurching down the
streets, cocking and twisting their heads like extras in a zombie movie.
The
glasses appear to run a variant of the Android operating system, using the same
microphone icon and other recognizable parts of Google's mobile OS
The
glasses will use the same Android software
that powers Android smartphones and tablets. Like smartphones and tablets, the
glasses will be equipped with GPS and motion sensors. They will also contain a
camera and audio inputs and outputs.
The
'augmented reality' glasses, part of Google's 'Project Glass' could be used to
take photos, display directions and conduct video chats through the use of
voice-activated technology. They are aimed at improving the integration of
'augmented reality' into the user experience.
Several
people who have seen the glasses, but who are not allowed to speak publicly
about them, said that the location information was a major feature of the
glasses. Through the built-in camera on the glasses, Google will be able to
stream images to its rack computers and return augmented reality information to
the person wearing them. For instance, a person looking at a landmark could see
detailed historical information and comments about it left by friends. If
facial recognition software becomes accurate enough (There is another invention
is in progress to exactly reminding about the phase of a specific person and
store in the memory), the glasses could remind a wearer of when and how he met
the vaguely familiar person standing in front of him at a party. They might
also be used for virtual reality games that use the real world as the
playground.
People
flailing their arms in midair as they play those games is a potentially
humorous outcome of the virtual reality glasses. In a more serious vein is the
almost certain possibility of privacy issues and ubiquitous advertisements.
When someone is meeting a person for the first time, for example, Google could
hypothetically match the person’s face and tell people how many friends they
share in common on social networks.
I
got to see this firsthand when Starner let me try on his glasses. It took my
eye a few seconds to adjust to the display, but after that, things began to
look clearer. I could see the room around me, except now, hovering off to the
side, was a computer screen. Suddenly I noticed something on the screen:
Starner had left open some notes that a Google public-relations rep had sent
him. The notes were about me and what Starner should and should not say during
the interview, including "Try to steer the conversation away from the
specifics of Project Glass." In other words, Starner was being coached,
invisibly, right there in his glasses. And you know what? He'd totally won me
over.
The
glasses appear to run a variant of the Android operating system, using the same
microphone icon and other recognizable parts of Google's mobile OS
The
glasses will use the same Android software
that powers Android smartphones and tablets. Like smartphones and tablets, the
glasses will be equipped with GPS and motion sensors. They will also contain a
camera and audio inputs and outputs.
The
'augmented reality' glasses, part of Google's 'Project Glass' could be used to
take photos, display directions and conduct video chats through the use of
voice-activated technology. They are aimed at improving the integration of
'augmented reality' into the user experience.
Several
people who have seen the glasses, but who are not allowed to speak publicly
about them, said that the location information was a major feature of the
glasses. Through the built-in camera on the glasses, Google will be able to
stream images to its rack computers and return augmented reality information to
the person wearing them. For instance, a person looking at a landmark could see
detailed historical information and comments about it left by friends. If
facial recognition software becomes accurate enough (There is another invention
is in progress to exactly reminding about the phase of a specific person and
store in the memory), the glasses could remind a wearer of when and how he met
the vaguely familiar person standing in front of him at a party. They might
also be used for virtual reality games that use the real world as the
playground.
People
flailing their arms in midair as they play those games is a potentially
humorous outcome of the virtual reality glasses. In a more serious vein is the
almost certain possibility of privacy issues and ubiquitous advertisements.
When someone is meeting a person for the first time, for example, Google could
hypothetically match the person’s face and tell people how many friends they
share in common on social networks.
I
got to see this firsthand when Starner let me try on his glasses. It took my
eye a few seconds to adjust to the display, but after that, things began to
look clearer. I could see the room around me, except now, hovering off to the
side, was a computer screen. Suddenly I noticed something on the screen:
Starner had left open some notes that a Google public-relations rep had sent
him. The notes were about me and what Starner should and should not say during
the interview, including "Try to steer the conversation away from the
specifics of Project Glass." In other words, Starner was being coached,
invisibly, right there in his glasses. And you know what? He'd totally won me
over.
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