Wednesday, December 5, 2012

GOOGLE Goggles


GOOGLE Goggles

I thought that glasses with "augmented reality" would be hopelessly dorky and could never go mainstream—until I saw the technology in action

It wasn’t so long ago that legions of people began walking the streets, talking to themselves. On closer inspection, many of them turned out to be wearing tiny earpieces that connected wirelessly to their smart phones.
What’s next? Perhaps throngs of people in thick-framed sunglasses lurching down the streets, cocking and twisting their heads like extras in a zombie movie.
The glasses appear to run a variant of the Android operating system, using the same microphone icon and other recognisable parts of Google's mobile OS op-alt� o m @ ' h�$ tom:7.5pt; margin-left:.5in;background:white;vertical-align:baseline'>What’s next? Perhaps throngs of people in thick-framed sunglasses lurching down the streets, cocking and twisting their heads like extras in a zombie movie.

The glasses appear to run a variant of the Android operating system, using the same microphone icon and other recognisable parts of Google's mobile OS The glasses appear to run a variant of the Android operating system, using the same microphone icon and other recognizable parts of Google's mobile OS
The glasses will use the same Android software that powers Android smartphones and tablets. Like smartphones and tablets, the glasses will be equipped with GPS and motion sensors. They will also contain a camera and audio inputs and outputs.

The 'augmented reality' glasses, part of Google's 'Project Glass' could be used to take photos, display directions and conduct video chats through the use of voice-activated technology. They are aimed at improving the integration of 'augmented reality' into the user experience.

Several people who have seen the glasses, but who are not allowed to speak publicly about them, said that the location information was a major feature of the glasses. Through the built-in camera on the glasses, Google will be able to stream images to its rack computers and return augmented reality information to the person wearing them. For instance, a person looking at a landmark could see detailed historical information and comments about it left by friends. If facial recognition software becomes accurate enough (There is another invention is in progress to exactly reminding about the phase of a specific person and store in the memory), the glasses could remind a wearer of when and how he met the vaguely familiar person standing in front of him at a party. They might also be used for virtual reality games that use the real world as the playground.                               
People flailing their arms in midair as they play those games is a potentially humorous outcome of the virtual reality glasses. In a more serious vein is the almost certain possibility of privacy issues and ubiquitous advertisements. When someone is meeting a person for the first time, for example, Google could hypothetically match the person’s face and tell people how many friends they share in common on social networks.

I got to see this firsthand when Starner let me try on his glasses. It took my eye a few seconds to adjust to the display, but after that, things began to look clearer. I could see the room around me, except now, hovering off to the side, was a computer screen. Suddenly I noticed something on the screen: Starner had left open some notes that a Google public-relations rep had sent him. The notes were about me and what Starner should and should not say during the interview, including "Try to steer the conversation away from the specifics of Project Glass." In other words, Starner was being coached, invisibly, right there in his glasses. And you know what? He'd totally won me over.

 The glasses appear to run a variant of the Android operating system, using the same microphone icon and other recognizable parts of Google's mobile OS
The glasses will use the same Android software that powers Android smartphones and tablets. Like smartphones and tablets, the glasses will be equipped with GPS and motion sensors. They will also contain a camera and audio inputs and outputs.

The 'augmented reality' glasses, part of Google's 'Project Glass' could be used to take photos, display directions and conduct video chats through the use of voice-activated technology. They are aimed at improving the integration of 'augmented reality' into the user experience.

Several people who have seen the glasses, but who are not allowed to speak publicly about them, said that the location information was a major feature of the glasses. Through the built-in camera on the glasses, Google will be able to stream images to its rack computers and return augmented reality information to the person wearing them. For instance, a person looking at a landmark could see detailed historical information and comments about it left by friends. If facial recognition software becomes accurate enough (There is another invention is in progress to exactly reminding about the phase of a specific person and store in the memory), the glasses could remind a wearer of when and how he met the vaguely familiar person standing in front of him at a party. They might also be used for virtual reality games that use the real world as the playground.                               
People flailing their arms in midair as they play those games is a potentially humorous outcome of the virtual reality glasses. In a more serious vein is the almost certain possibility of privacy issues and ubiquitous advertisements. When someone is meeting a person for the first time, for example, Google could hypothetically match the person’s face and tell people how many friends they share in common on social networks.

I got to see this firsthand when Starner let me try on his glasses. It took my eye a few seconds to adjust to the display, but after that, things began to look clearer. I could see the room around me, except now, hovering off to the side, was a computer screen. Suddenly I noticed something on the screen: Starner had left open some notes that a Google public-relations rep had sent him. The notes were about me and what Starner should and should not say during the interview, including "Try to steer the conversation away from the specifics of Project Glass." In other words, Starner was being coached, invisibly, right there in his glasses. And you know what? He'd totally won me over.

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